PSU: EVGA GQ-1000W 80+ Gold CASE: The MESHMOD v1.0 (Custom Deepcool Matrexx 70 chassis) MONITOR: AOC 24G2 144Hz (IPS) Rolled-off subbass, midbass hump, slightly recessed lower-mid midrange, distinct upper midrange/treble peaks, and a steep treble fallout:ĬPU:AMD Ryzen 5 5600X GPU: EVGA RTX 3070 Ti (FTW3 Ultra) MOBO: MSI Gaming Pro Carbon (X470) RAM: G.SKILL Ripjaws V DDR4-3600 CL16 (2x8GB)ĬOOLER: Arctic LiquidFreezer II 280 STORAGE: G.SKILL Phoenix FTL 240GB SSD, Crucial MX500 1TB SSD, Toshiba 2TB HDD, Seagate 4TB HDD These measurements taken by rtings confirm the accuracy of my impressions. They’ve got a very typical gaming headset sound, and no discernible benefits or standout features. The HiFiMan HE400SE costs about the same, and the DT990 / TYGR 300R’s aren’t much more if your main focus is detail/imaging. Provide a very natural sense of timbre and decay, along with some additional spatial information, and clear vocals.įor the price, they’re not great at all. ‘Dele ala ord og tanker’ and ‘Ved balet’ by Hoff Ensemble. Provides a very linear representation of sounds moving from one side to another, and easily discernible subjective data. Elevated midbass and recessed highs are contributing to a perceived muddiness. Midbass ring was present throughout testing (resonance) Pads are very shallow, and there is a lot of pressure uncomfortably pressed against my outer ear Imaging is very blurred, and presented in a L/C/R fashion Peaks are still apparent, along with ringing midbass Since the tonality was an instant fail, I decided to begin testing technical performance and comfort. Contains dirty midbass ringing + kick, mostly constant tones. Test track: ‘Lifestyle’s of the Infamous’ by Mobb Deep. I was met with the same data I’d received from the previous track. I usually use this track in particular to help identify any annoying resonances. Contains synth growl + kick, varying bass tones.Įven though I’d already identified a ringing midbass hump, I decided to continue on down the list to my next test song. Test track: ‘I would for you’ by Nine Inch Nails. Although, now we were greeted by some additional peaks in the treble response. Moving onto the next track, we found much of the same. Contains deep wafts + midbass kick, varying bass notes. Used to measure sub and midbass throughput. Test track: ‘Slowed-Down Bass Attack’ by Bass 305. Which by the way, is a lot to identify in the first 30 seconds of listening. Starting with bass, and slowly working my way up through the response, I immediately identified: If you’re wondering what a reference-grade amp was able to add to this headset… it wasn’t a lot, if anything.īefore taking a look at measurements or conducting my own, I decided to open MS Paint and draw out what I thought I was hearing as I shuffled through my test tracks. I also managed to bypass my hatred of wireless audio by using the headset passively in wired-mode on my SMSL SP200. I was able to put my frustration aside, and review it as objectively as possible for the time being. With that said, here’s a short review / initial impressions on the Pulse 3D headset from Sony. In an attempt to combat this, they “design” a surround-sound DSP that supposedly improves the physical limitations of said product… I’m continuously bewildered by the fact people can be so ignorant to such insufficiencies, and how we’ve propped-up / given a platform to such knowledgeless influencers. They bottleneck their own stereo imaging capabilities by using cheap drivers, and rolling off the top-end. Gimmicky surround-sound and 3D audio claims are part of the issue, the other is an apparent inability for engineers to identify what exactly could be gained from a properly tuned headphone. It’s existent throughout the industry, but seemingly fuels the gaming headset market second-to-none. This has led to the mass production of a wide variety of trash-tier audio products, which are also receiving high praise from their ill-informed customers. Manufacturers are putting in a minimal amount of effort on the engineering side, and a lot of consumers are either too dim-witted or lazy to do their research. We’re in an unfortunate position in the audio world as it stands today.
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